AI Insights · Timothy · October 2021
Top 5 Waifu Games in Sweden Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 Waifu games in Sweden for Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw varied performance among the top 5 Waifu games in Sweden on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users:
ISEKAI: Demon Waifu, developed by Renascence Games, experienced fluctuating weekly revenue, starting the quarter at around $5.1K and peaking at $6.5K by the end of July. The revenue saw a dip mid-quarter but rebounded to approximately $6.1K in the final week of September. Weekly downloads showed an initial increase, peaking at 171 in early August, then gradually declined to 25 by the end of September. The weekly active users followed a similar downward trend, decreasing from 1.3K at the beginning of the quarter to 656 by the end.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. saw notable revenue spikes, particularly in mid-August when it reached $6.2K. The revenue fluctuated throughout the quarter, ending at $2.7K in the last week of September. Weekly downloads remained relatively stable, ranging from 130 to 271. The weekly active users showed a slight decline from 1.5K in early July to 1.2K by the end of September.
Azur Lane, published by Yostar Limited, had a significant revenue increase towards the end of the quarter, peaking at $5.8K in the last week of September. Weekly downloads were consistent, ranging from 56 to 114, while active users remained fairly steady, hovering around 600-700 throughout the quarter.
KonoSuba: Fantastic Days, from Sesisoft, showed promising revenue figures shortly after its release, peaking at $3.2K in late August. However, this number gradually declined to approximately $1.3K by the end of September. Weekly downloads saw a sharp decline from 1.8K in mid-August to 82 by the end of September. Active users also decreased from 1.3K to 379 over the same period.
Illusion Connect by Superprism Technology Co., Ltd, experienced modest revenue fluctuations, peaking at $1K in the final week of September. Weekly downloads remained low, ranging from 4 to 40. Active users showed a slight decline from 173 at the beginning of the quarter to 123 by the end.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.